CyberConnect2 CEO Wants to Save Anime Driven by His Love of Shonen Jump

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If there's anyone in the Japanese entertainment industry who has never bitten his tongue, it's Hiroshi Matsuyama. The charismatic CEO of CyberConnect2 (the studio behind the legendary Naruto: Ultimate Ninja Storm saga and the recently announced .hack//Z.E.R.O) has just given an interview where he made it clear that his main creative engine is not money or fame, but pure and genuine indignation. "I'm still angry at the video game industry. I still have a lot of anger inside me," she confessed laughing, but speaking very seriously.




Against corporate dinosaurs


During his chat with Denfaminicogamer, Matsuyama pointed his cannons at the stagnation and near-prehistoric practices that dominate not only video games, but also anime and film in Japan. For the executive, these industries are hijacked by traditional rules and business models that are simply not profitable for the creators at the bottom. He specifically pointed out the infamous issue of low animator salaries; Although he admitted that the situation has improved a bit recently, he emphasized that it is only the tip of the iceberg.


"Quiero cambiar esas cosas que me hacen pensar: '¿Acaso no están haciendo esto solo para proteger sus propios intereses creados?'", sentenció Matsuyama. Su frustración con este sistema roto fue lo que lo motivó a expandir los horizontes de su compañía, fundando recientemente la división CyberConnect2 Film para irrumpir en el cine, un medio del cual es un consumidor voraz (ve entre 300 y 350 películas al año).





The philosophy of Shonen Jump as an engine of life


Where does he get so much energy and fury to want to change the world at more than 50 years old? The answer is as otaku as it is poetic: from the Weekly Shonen Jump. Matsuyama revealed that he began reading the magazine in 1977, at the age of six, after discovering Masami Kurumada's Ring ni Kakero, and since then he has not missed a single issue in the last 49 years.


For Matsuyama, Jump is the perfect example of how an industry should evolve instead of stagnate. He recalled how in the 90s people said that the magazine would die when giants like Dragon Ball or Slam Dunk were finished. However, he survived and dominated the market by creating new heroes and constantly reinventing himself with works such as One PieceDemon Slayer, and Jujutsu Kaisen. It's that same mindset of not giving up, raging at injustice, and always looking for the next big evolution that he hopes to inject into Japan's stagnant entertainment ecosystem.

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