Neverness to Everness apologizes: The studio admits that it used artificial intelligence

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The Neverness to Everness scandal has just reached its peak. After the community discovered warped posters and sequences suspiciously resembling Makoto Shinkai's films, the pressure became unbearable. Everything exploded definitively when the famous VTuber Ironmouse publicly abandoned its million-dollar sponsorship contract after confirming that the agency had lied to it about the use of these technologies. With no escape from the massive funa on social networks, the creators finally had to show their faces.




A half-confession


Through a lengthy official statement, the development team tried to calm the waters. They appreciated the harsh feedback from players and ended up confessing what everyone already knew: they did use artificial intelligence in the creation of the open-world title. However, they tried to minimize the impact of the hit by ensuring that these generative tools were only applied to a small percentage of the funds and minor environmental details. They took pains to make it very clear that the story, the vast main world, and the character design are one hundred percent the product of the creativity of their human artists.


 

Cleaning up the evidence of the crime


To try to regain the lost trust, the studio announced that they are already working hard to redesign from scratch all the graphics that the community pointed out as defective. This includes the infamous billboards and environmental animations that sparked the initial controversy. It is a clear attempt to clean up its image at a time when the video game industry is under a tremendous magnifying glass regarding artistic ethics and the replacement of human talent.


Knowing that the studio tried to hide this information until they were caught red-handed and lost important contracts.

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