Stray analysis. The cat game hides more than meets the eye

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 We have already concluded our journey through this fascinating world of science fiction and it has turned out to be exciting and also endearing. You want to know more? Find out everything in our analysis of Stray, one of the most outstanding games of 2022.


One might think that, in a video game starring a realistic cat (that is, nothing like the mythical pets that have accompanied the video game all its life), it is not possible to provide a work with much variety. That the result would be more contemplative than mechanical. However, after having finished Stray , I'm glad to have discovered that there is room for both styles in it, and that it keeps more variety in its walled city circuits than one could imagine. And I say this because I have enjoyed both what Stray proposes mechanically, and the pure fact of simply being a cat. Act like a catjump like a cat and see the world from his perspective. Dash between the legs of robotic city dwellers, jump to a safe area with great speed and agility, or simply meow and scratch a rug. The BlueTwelve team has studied cat behavior at such a sick level that it has not only managed to bring our lost little animal to life, but through its refined control it makes us as players interpret this role perfectly.


All this, as I said, without forgetting the rules of our environment. We can tour the city, climb on its roofs and explore every corner to immerse ourselves in its environment, but we also have objectives to meet, challenges, puzzles and situations to face. What's interesting is that Stray doesn't base his proposal so much on a system to delve into, but instead intends to offer varied situations that avoid repetition. It even happens with the setting itself, which often alternates between open and linear levels as we explore the dark but compelling underworld it presents us with.



The history of Stray is and at the same time is not the important thing. Our wayward cat's target is a full-fledged macguffin: we've been separated from our cat family by falling into this confined and walled city and must reach the surface to meet her again. It is an excuse, yes, but it is because the true story is found step by step as we fulfill our objective, talking with the different robotic inhabitants that populate the place and who tell us a very different story: that of decadence of the human being and the reasons that led them to build these hermetic cities.


Seven lifes



The surprises come from many fronts, because it is incredible to see how much can be narrated with so few words and through the perspective of a cat. BlueTwelve must be cheating a bit, of course, as it uses the figure of a cute little companion robot, B-12, who not only serves as our guide and translator, but communicates with us with human logic as if we were able to understand it. Although put like that coldly, it can break the suspension of disbelief, it works well to expose our objectives and help the inhabitants of the city, or sometimes complicate their lives with our pranks, all with the goal of returning to the surface and reunite with our family.


For all this, it is difficult to define Stray. I suppose that the easy thing would be to put it in that bag in which anything goes "adventure", and there is definitely some of that, but its mechanics are very diverse. Sometimes we will have to explore large environments; in others, solving puzzles based on stage physics, which are few and we would have liked there to be more, because they really work very well; there are also chases carried out by small creatures similar to the crabs of Half-Life , which destroy all organic or robotic life; even moments of well-resolved combat, through an ultraviolet light; stealth scenes ; even situations reminiscent of a graphic adventurewhere we must link several objectives and use objects from our inventory. All this in a cocktail that seeks to dose each ingredient to always leave you wanting more, rather than less.




It is amazing to see how much can be narrated with so few words.

To this are added some secondary tasks, which help two things: spend more time entertaining in the adventure and, in the process, discover more details of the world. They are not the most stimulating, since they are the typical commissions at times; but they serve to collect more data on what has happened to humanity and what life has been like for these robots since then. B-12 himself has a number of "memories" to unlock, so if you want to get the most out of the game, you'll need to search the stage well to find all of his secrets. The difference between doing it or not doing it means going from a duration of 7 hours (even less if you go very fast) to 10-11 hours.


However, it will be difficult for you to advance quickly when you discover each of the sectors of this city. The inspiration with the walled city of Kowloon in Hong-Kong is clear, and not only because of the narrow and vertical streets full of neon signs, but also because of that concept of a city-wall that becomes more important as we progress. But exclusively graphically, Stray is a delight.



Any of the images I have taken, without the need for a Photo Mode to enhance them, have a degree of detail and sharpness that breathes life into every environment and every alley. The implementation of physics in objects that our cat can throw just by passing by, just like cats do, is greatly appreciated. Even this physics of kicking off with its hind legs, pushing an object in the opposite direction, is sometimes used for puzzles. Even we ourselves are an obstacle for the robots and if we get in their way, they will trip. Every time you arrive at a more open stage where calm is breathed, you will want to lose yourself in every corner and admire the work put in at all levels.


I wish more works as refreshing as Stray

The same can be said of our cat protagonist. It is amazing to see how he moves, how he responds to every action and how he perfectly emulates the behavior and details of a real cat. Even more surprising is knowing that it comes from the craftsmanship of his animators, working on his behavior manually to achieve this realistic behavior. Every detail has been taken into account, from the different meows, the traces we leave after a mischief, the way of playing or petting other cats and robots, or the behavior of the light in the cat's eyes.



Stray has been one of the coolest experiences so far this year. Even if it seems too simple at first, I encourage you to keep going because of the game's capacity for reinvention and variety. It is a captivating and endearing work,but this does not confirm it: it is also well designed and has been able to adapt the space to the possibilities of our feline to create an interesting environment to explore, explore and interact with. All of this while keeping you interested without having to fall into the temptation of using traditional mechanics that would not have fit his scheme, but instead looking for his own or adapting them to our cat hero. Although he is aware that, from the perspective of a realistic cut animal, there is a limit to what you can achieve in narrative terms, he still manages to convey the vicissitudes of this captivating decadent future. Hopefully more works as refreshing as Stray.

 “Unique and endearing” Stray

Stray is a game with a unique personality. Captivating and endearing. BlueTwelve has managed to bring a cat to life and also give the player the possibility to control it in an intuitive and precise way, allowing him to observe every corner of this futuristic and decadent city from a perspective as fresh as that of a cat. Graphically it is admirable in every corner and has a superb animation work, but it is not just a pretty package: it hides mechanics that seek variety rather than deepening its systems, presenting open and linear environments, moments of exploration and action, scenes stealth and puzzle. All well structured to always leave you wanting more and allowing those who want to go deeper to do so through a series of secondary activities. His story also it goes beyond the search for our lost cat's family; this is no longer an excuse to find out what has happened in this fascinating world. One of the freshest proposals of the year.


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