The creators of Atelier Ryza admit that waifus are not enough: Better gameplay is coming

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It seems that in the offices of Gust (Japanese video game developer) someone woke up "based" and decided to blurt out truths that hurt. While we all love the Atelier series for its impeccable designs (and let's face it, for the cultural impact of Ryza's thighs), the developers have put the handbrake on. Taking advantage of the release of the Atelier Ryza: Secret Trilogy Deluxe Pack this February, the studio bosses admitted that they can no longer live only by selling pretty waifus; The future of the franchise depends on the game being truly fun.




The gamer does not live by "design" alone


Junzo Hosoi, the head of Gust, was brutally honest in a recent interview. He basically said that the explosion of sales with Ryza was a kind of "bubble" and that, if they want to survive in the long term, they need to create titles that fans recommend for their mechanics and not just for the girl on the cover. The idea is to stop being seen as a simple "waifu simulator" and compete head-to-head with RPG giants through much more polished and deeper alchemy and combat systems. It's not about eliminating the kawaii, but about gameplay ceasing to be a secondary accessory.


This new philosophy is already being noticed. Producer Katsuto Kawauchi noted that the "quality of life" improvements in the new Deluxe Pack — such as faster synthesis and fluid combat chains — are just a taste of what's to come. They know they're competing in an ocean full of sharks like Final Fantasy, and while their niche of "crafting relaxing RPG" is unique, the modern audience demands more than just gathering herbs with a charismatic protagonist. It's a pure survival move: evolve or stagnate in the fan service niche.




About the Atelier saga


For those who only know memes, Atelier is a historical franchise that has been mixing turn-based RPGs with super-addictive alchemy systems since 1997. However, in recent years, the conversation has turned almost exclusively around character design (especially with the Ryza trilogy, which sold over 3 million copies). This change of direction seeks to balance the scales so that reviews on Steam stop talking only about aesthetics and start praising the depth of the game.

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