The end of illustrators? AI app created to make VTubers in 3D

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Becoming a VTuber has always been a rather expensive dream for those who are starting out, but trying to lower costs based on artificial intelligence usually goes quite wrong. The launch of the VTuber Original Character Maker computer program promised to revolutionize the industry by transforming a simple 2D illustration into a fully functional 3D model for a fraction of the usual. However, the tool soon caused enormous discontent among digital artists and Live2D creators, who warn about the serious copyright risks and the poor quality of the results.




Developed by the creator known as Sato Dai under the signature Sumeragi, the software hit the market for Windows and macOS systems as a free download option. The main attraction of the program lies in its ability to generate the front, side, and rear views of a character from a single image, applying automatic rigging and local lip-syncing using the user's microphone. Although the basic streaming functions do not require payments, the generation of the 3D model is charged through a point system that costs around 2,000 yen per basic package, allowing you to obtain a couple of avatars with their respective facial expressions.




The problem exploded when the first users and professionals of the medium tested the application. The gap between promotional examples and real creations turned out to be huge, offering rigid and misshapen models that are far from ready for a professional live show. In addition, the tool uses external generative AI services, which set off alarms about how impossible it is to verify if users are uploading their own art or stealing other people's illustrations, putting the intellectual property of hundreds of illustrators at risk.




In today's virtual entertainment industry, commissioning a custom model from an illustrator and a professional rigger typically ranges from 100,000 to 400,000 yen. This price responds to months of craftsmanship to ensure smooth movements, unique expressions and fully protected commercial use rights. The emergence of low-cost applications that promise to skip this process has revived the debate on the devaluation of artistic work and the dangers of depending on algorithms that do not guarantee the originality of avatars.


With a visual result that leaves much to be desired and the collective anger of the artistic community

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