The issue of loot boxes (crate boxes) or reward boxes has been controversial since its implementation - particularly in Overwatch and Star Wars: Battlefront II - and its use as a mechanism for microtransactions in video games has even been censored in some countries, in addition to be the subject of lawsuits.
So, and after a long journey in finally getting it, it's a relief that the Entertainment Software Rating Board (ESRB) has finally decided to integrate the legend “In-Game Purchases (Includes Random Items)” –or “In-game purchases (includes random objects) ”in Spanish - in the small box where they define the general classification of the game in question.
There was previously a clarification of in-game purchases, but this parenthesis defines that said purchases will not necessarily be what the player wants. Is this really useful to the buyer, or is it simply a defense against lawsuits by the distribution companies?
"According to our research, parents are more concerned with their children's ability to spend real money on games than the fact that such purchases are random," the ESRB said in the statement. “This data helped inform the introduction of the interactive shopping element. Once this was achieved […] we have been asked if we could include additional information that identifies video games with random purchases or rewards ”.
This new indication will appear from this summer of 2020 on all video games in the region that warrant it.
Source: ESRB (statement)
© Entertainment Software Rating Board (ESRB)
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