Blue Archive Producer Criticizes 'AI Garbage' in Video Games

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In the midst of the heated debate about the use of Artificial Intelligence in video game development, one of the most respected voices in the medium has come out to defend the value of human creativity. Yongha Kim, the producer behind the hit Blue Archive, recently addressed gamers' concerns about what he calls the "AI Slop" problem.




The metaphor of snacks and air


In a New Year's interview with GameMeca, Kim was brutally honest about why consumers react negatively to AI-generated assets. "First, we have the problem of the 'AI slop,' when the reckless use of generative AI reduces the quality of the result," he explained.


To illustrate this, he used a perfect analogy: "To use snacks as an example, even if the packaging looks attractive, if the actual number of snacks inside was reduced and the bag was filled with air, of course consumers will react negatively."


Kim delved into the psychology of the fan of subcultures (otakus and niche gamers), noting that they have higher expectations of "creative authenticity." According to the producer, the current models are "mere simulators" with no intention or personality.


"If we rely completely on them to produce results with a mere 'click,' I think the question arises: Can you really incorporate the authenticity of the creator into that?" he questioned.




Nexon and responsible use


Despite its criticism, Nexon Games is no stranger to technology. Kim clarified that the division behind Blue Archive actively uses AI, but as a support tool, not a replacement. They focus on speech recognition and synthesis technologies, as well as minimizing repetitive work so that humans can focus on being creative.


When asked if AI will replace humans soon, his answer was a resounding no: "The central problem is that, currently, AI cannot yet fully generate the level of output required in development environments."

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