The
integration of new technological tools continues to shape animation production
in Japan. Recently, an independent team that uses Artificial
Intelligence (AI) for anime creation announced the expansion of its
staff of "AI animators." Through an official update
on its current project, the studio confirmed that the video is already halfway
through its development and that the skill level of its members has improved
considerably, allowing progress at a much faster pace.
映像も着々と仕上がってます。全体の半分くらいまで終わりました!
— 🍺 イケハヤ@アニメ作る人 (@IHayato) April 27, 2026
スタジオメンバーのレベルが上がりまくって、今回は修正作業が激減。まだまだAIアニメーターを増やしていきます!
時給2000円、ツール代は実費補助、フルリモート、月20〜30時間程度の稼働で参加していただけます。 https://t.co/kubZtSRUA7 pic.twitter.com/WSVtveHmyV
Competitive
salary and remote work
The
advertised vacancy offers conditions that contrast sharply with the long hours
and low starting rates that characterize traditional industry positions. The
position guarantees a payment of 2,000 yen per hour, includes a
subsidy to cover the costs of the necessary tools and allows you to work completely
remotely. With an estimated commitment of 20 to 30 hours per month,
the offer seeks to attract talent interested in flexible part-time employment.
"The video is being put together at a good pace. About half of it is finished! The level of the study members has risen tremendously, and this time the proofreading work has decreased dramatically. We will continue to increase the number of AI animators!" the statement detailed. This noticeable reduction in proofreading times indicates that the team has managed to guide AI much more efficiently to produce usable footage, allowing new hires to focus on productive creative tasks rather than constant revisions.
The
reaction of the public and the future of entertainers
Readers who
analyzed the offer immediately noted that the salary rate is
higher than that of many contract positions available in other mainstream
studios. Looking at the sample footage shared by the team, users praised
the natural hand movements, though some identified spot
imperfections, such as an unnatural animation in the way a door opens in one of
the sequences.
Opinions on
the impact of this production model showed different perspectives. Several
observers noted that video animators appear to be the first group affected by
the technology, speculating that the areas of character design and
screenwriting will be the last to undergo major changes. On the other
hand, a sector of the public valued this technological evolution, stating that
they prefer the use of AI to eliminate poorly drawn or low-effort anime
instead of settling for traditional animation of inferior quality, as long as
the final result is not perceived as artificial.