Japan to create central organization to triple anime and manga exports

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The Japanese government learned something from the case of the Cool Japan Fund and its 383 billion yen in losses: that good intentions without structure don't work. Now he is preparing a new move: create a central organization dedicated to driving the international growth of the country's content industries, including anime, manga, video games and music. The goal is to nearly triple export revenues by fiscal year 2033.


The goal is to raise the total value of content exports to 20 trillion yen by 2033, from 6.1 trillion yen in fiscal 2024. To finance that jump, the government plans to boost a combined investment of public and private funds of 34 trillion yen over the same period.




Video games carry the largest share of that projection with approximately 24.5 trillion yen in projected investment. It is followed by music with 3 billion, anime with 3.3 billion and manga with 1.6 billion. The goals by sector include bringing external revenue from video games from 3.4 billion yen to 12 billion yen, with similar increases projected for anime and manga.


The new organization would function as a coordination hub for overseas business development, international promotion, and strengthening the global presence of Japanese companies and creators. A more detailed long-term investment strategy is planned for later in the summer.




This is not the first time that the Japanese government has relied on the soft power of its creative industries as an economic engine. The Cool Japan Fund, launched in 2013 with a similar mission, accumulated large deficits and was put under review with a view to its possible abolition. The difference that the government proposes with this new organization is a more practical approach: direct support to companies and creators to navigate international markets, instead of investment in projects that did not always reach those who produced them.


The announcement has already sparked discussion among industry observers about the implications of greater government involvement in creative fields, including questions about how that involvement might influence the direction of content or creative freedoms as industries scale internationally.

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