Twin Engine and Bandai announce million-dollar partnership for new anime

0


When two giants of the industry decide to join forces and put a check with many zeros on the table, you know that something monumental is coming. Production company Twin Engine officially announced a strategic partnership with merchandise titan Bandai to create a new large-scale franchise from scratch. The ambitious plan of both companies is to start with the development of an original manga, jump directly to its respective animated adaptation and, of course, finish with an avalanche of merchandise, figures and collectibles to empty the wallets of the community.




To show that they are very serious about this alliance, the companies agreed to a joint initial investment of up to four billion yen (a real crazy budget) aimed exclusively at the development of the print project and the production of the anime. The division of tasks is mapped out to the millimeter: Twin Engine will take over all the planning, distribution, and animation of the project, while Bandai will take the reins of marketing, licensing, and physical product development. The goal is to design works with their television version in mind from the first sketch, guaranteeing an impeccable transition from the panels to the screen.




This strategy makes a lot of sense if we review the latest moves of the production company founded by Koji Yamamoto. Since the creation of its EOTA group in 2020 and the recent acquisition of studios such as NuT earlier this year, Twin Engine has been preparing the ground for publishing manga of its own authorship for some time. By adding Bandai's infinite commercial experience, they seek to avoid the typical headaches generated by a fragmented production committee, maintaining full control of the IP to ensure that it grows steadily and consolidates globally over the next few years, although for the moment the details about the first story are kept in absolute secrecy.


Considering that they will invest four billion yen in totally new projects instead of going down the easy path of adapting existing popular works

You may like these posts

No comments