The creator of Senran Kagura sends message to those who criticized his games

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Defending waifus and action-packed games has never been an easy road, but if there's anyone in the industry who doesn't bite their tongues to defend their work, it's Kenichiro Takaki. The renowned creative decided to look back to remember how a certain sector of the video game industry tried to belittle his projects for years for the simple fact of betting on fanservice and ecchi content.




Kenichiro Takaki shared a fairly direct reflection on his social networks about the time when he developed installments of sagas such as Senran Kagura and Ikkitousen. The producer recalled that at that time there was a fairly closed environment in the industry, where even several traditional developers promoted the idea that games focused on attractive girls and eroticism did not deserve to be considered real video games.


With a touch of irony, the creative threw a question into the air for his followers, questioning if those same people who criticized his projects so much are still in force in the medium or if they continue to develop deliveries without any setbacks. The statement resonated strongly among fans of the genre, who remember perfectly how the creative has defended freedom of content in the face of the current of correction that affects modern consoles.


This firm stance in the face of restrictions was precisely the trigger that changed the course of his professional career. In 2019, after thirteen years working within Marvelous and leading the Honey Parade Games studio, Takaki decided to resign to join the ranks of Cygames. At the time, he explained with complete candor that increased censorship and limitations on erotic content on major platforms made it increasingly difficult to create the games he was passionate about. Currently, he is focused on directing Garnet Arena: Mages of Magicary, an action and fantasy title.




Senran Kagura is a famous action video game franchise born in September 2011 with its first installment for Nintendo 3DS, having recently celebrated its fifteenth anniversary. Created by Kenichiro Takaki, the saga became a benchmark by combining dynamic ninja combat with a marked ecchi aesthetic, special transformations and a system of destruction of clothing during battles. Over the years, the brand managed to expand with sequels on multiple consoles, anime adaptations, and various spin-off projects.

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