The Japanese government has revealed a draft of the
new “ Cool Japan
Strategy ” that will be updated for the first time in five
years. This new strategy seeks to position anime and video games as
fundamental industries and strengthen their promotion abroad. Despite
previous failures in government efforts, there is uncertainty about whether
this new strategy will achieve successful results.
The final decision will be made soon at the
government's Intellectual Property Strategy Headquarters. The draft highlights
the global expansion of video streaming services and the rise in popularity of
Japanese anime , in addition to the increase in tourists following the
COVID-19 pandemic, arguing that “the time has come to relaunch Cool Japan.”
With the national population decline in
mind, the draft underlines the importance of international expansion of content
such as anime and video games , as well as
agricultural, forestry, fishery and food products, and the increase in
international tourism as crucial sources of foreign currency earnings. foreigners.
The content industry is a special priority. In
2022, the scale of international expansion of this industry reached 4.7
trillion yen, comparable to sectors such as steel (5.1 trillion yen) and
semiconductors (5.7 trillion yen). The new plan aims to quadruple this
figure by 2033, reaching 20 trillion yen.
To achieve these objectives, measures
will be implemented such as strengthening the fight against piracy, supporting
young creators and improving research and analysis of local needs in foreign
markets.
Why did “Cool Japan” fail the first time
it was implemented?
The initial Cool Japan initiative was
proposed by the Japanese government in 2010, under the administration of then
Prime Minister Naoto Kan. The objective was to promote
Japanese culture abroad, including anime, manga, video games, fashion and
gastronomy, with the intention of improving the country's image and stimulating
the economy through the export of its cultural products.
Reasons for Cool Japan's initial failure:
- Lack
of Coordination and Strategy: One of the
main problems was the lack of a coherent and coordinated strategy. There
were scattered and poorly organized efforts between the different
government agencies and private companies involved.
- Insufficient
Knowledge of Foreign Markets: The
initiative failed to adequately understand consumer preferences and
demands in foreign markets. Market research was not carried out in
sufficient detail to adapt products and marketing strategies to local
tastes.
- Bureaucracy
and Rigidity: The government's excessive
bureaucracy and lack of flexibility made it difficult to implement
effective and rapid measures. Slow decisions and the inability to quickly
adapt to changes in the global market negatively affected the initiative.
- Lack
of Support for Local Creators: Although the
initiative aimed to promote Japanese culture, there was not enough support
provided to local creators so that they could compete internationally.
This included a lack of funding, training and resources for young talent.
- Inefficient
Investment: Funds allocated to the
initiative were not always used efficiently. There were projects that did
not generate the expected impact, and some funds were allocated to
activities that did not significantly contribute to Cool Japan's goals.
Fuente: The AsahiShimbun