Blue Archive director does not promise a sequel

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Recently, the anime adaptation of “ Blue Archive ” concluded its broadcast with a total of 12 episodes. In an exclusive interview, Kim Yong-ha , the production director of the franchise, shared his thoughts and experiences about the transition from the game to the anime.

  • Q: All 12 episodes of the “Blue Archive” anime were recently broadcast. What feelings does it make you see your game turned into an anime?


  • Kim Yong-ha: Of course, it is a unique experience for me. Since I was a child I have grown up watching Japanese manga and anime on television. Although we didn't develop the game with the goal of turning it into an anime, it was definitely something special and I had high expectations for it.

  • When the first episode aired, I prepared in advance of the broadcast time in Japan and prayed that everything would go well. The moment the opening song started playing was so emotional that I captured it in photos and videos.

  • I think the production and broadcast of the anime had important meaning because it was completed without a hitch. I consider that it was a crucial point for “Blue Archive” to grow as an IP loved by more people. Although, I must admit that there were differences between our expectations and reality in the production of the anime.

 


  • Q: Speaking of those differences, was there any part of the anime that particularly impressed you?

  • Kim Yong-ha: The opening animation was definitely fantastic. I want to express my gratitude to everyone involved for their dedication.

  • Regarding the content of the anime, a scene that I especially remember is the one in episode 11 with Iori and Sensei. (laughs) It was a scene that worried us a lot and that we worked on until the last moment. I am happy that it received a good response after it was broadcast.

  • Q: Have you been closely monitoring user opinions on anime?

  • Kim Yong-ha: Of course, I have paid close attention to the opinions of our valued “teachers.” I have seen with interest how many enjoyed the anime in real time and created various “memes”. (laughs)

  • The voices of the Sensei are all valuable and must be heard. Personally, I share many of your feelings about anime.

  • Q: Although there have been good reactions, there have also been comments that the quality could have been better. What do you think about it?

  • Kim Yong-ha: As the creators of the game, we also feel that we could have given more feedback in various areas and prepared more time. We know the game development process well, but anime production was new to us, and that affected our overall understanding of the process.

  • There were times when we hesitated about when and how to give our opinion due to tight deadlines and the need to respect certain areas of production. If another opportunity arises, we would like to apply the lessons learned and the Sensei's feedback, and proceed with sufficient preparation time.

 


  • Q: There are still many stories from “Blue Archive” that haven't been addressed in the anime. Are there plans for a sequel?

  • Kim Yong-ha: For now, it is premature to talk about concrete plans. As I mentioned, if we move forward with a future project, we need proper preparation. The quality of the opening video was achieved thanks to a long period of preparation and effort. I think this is crucial to creating a good anime.

  • What is certain is that, if the next opportunity presents itself, I will ensure that the result is satisfactory and lives up to our expectations.

The interview with Kim Yong-ha reveals the deep connection and care that the “Blue Archive” team puts into their work, from the development of the game to the anime adaptation. Despite the challenges and differences between vision and reality in anime production, the team is committed to continuous improvement and active listening to their fans.

The possibility of future anime adaptations of “Blue Archive” depends on meticulous preparation and a clear understanding of the process. Fans can be assured that, given the opportunity, the team will work hard to exceed expectations and deliver an even more satisfying experience.

Source: THISIS GAME

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