Goodbye Flat Girls: Japanese Study Reveals Why They No Longer Draw Characters With Little Busts

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There has always been a never-ending debate about the exaggerated proportions of female characters in Japanese video games. Many players think that it is a simple aesthetic whim of the illustrators to attract attention, but the reality is much more complex and involves legal issues of distribution. Yuji Usuda, the CEO of studio Qureate, creators of attractive titles such as Bunny Garden, has just confessed the real reason behind his striking designs: creating adult women with small breasts has become a very high risk for any developer today.




A shield against modern censorship


During a recent interview, the executive explained that the interactive entertainment industry has become extremely strict with content regulations. The central problem lies in the fact that, even if the script clearly specifies that a female character is of legal age, if she has a very thin build and little bust, distribution platforms tend to immediately classify her as a child figure. To avoid blockages, review delays or total bans on digital stores, the studio decided to take the safest path and equip absolutely all of its protagonists with monumental curves, thus eliminating any margin for misinterpretation by reviewers.



The strategy behind Bunny Garden


This curious corporate prevention measure became very evident with the successful launch of Bunny Garden. When the development team prepared the console version, they received very specific requests to modify certain suggestive scenes. Thanks to the fact that their characters already had a design that made their adulthood undeniably clear, the team was able to make the adjustments without major complications and launch the game on time. Usuda stressed that they prefer to abide by small visual corrections rather than face the terror of their project being canceled altogether due to confusion about the ages of their heroines.


At the end of the day, what many perceived as a simple artistic preference of the Qureate team, turned out to be an elaborate commercial survival tactic to be able to continue creating the engaging games that their audience enjoys so much without hitting the wall of international regulation. Knowing that regulations are becoming more and more severe with anime-style designs.

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