Blue Archive producer makes it clear that AI won't touch game art

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In an industry where the conversation about artificial intelligence and art seems to be endless, the executive producer of Blue Archive has just laid out his position more clearly than most. Yong-Ha Kim stated in a recent interview that using generative AI to create characters and illustrations goes directly against the core philosophy of the game, and that this is not just an aesthetic preference – it is one of the core values of the development team.




Kim's argument is not based on technological ignorance. The producer has personal training in artificial intelligence and actively follows developments in the field, giving him a particular point of view on where the tool's usefulness ends and the problem begins. Their stance is that AI can be valuable for technical tasks such as programming and automating certain development processes, but that applying it to the game's visible creative elements would undermine one of its core strengths.


The reason he gives is concrete: Blue Archive players perceive the careful, artisanal work of the human artists behind the characters and illustrations, and that perception is part of what draws them to the game. Removing that human origin in favor of algorithmically generated, while visually acceptable, content would break something Kim describes as difficult to quantify but easy to notice. It has used the term "superficial" before to describe certain AI-assisted content, noting that it prioritizes appearance over substance.




The position stands in direct contrast to that of Nexon CEO Junghun Lee, who has spoken positively about the growing role of generative AI in the industry and suggested that most large companies are already integrating it into their workflows. Kim doesn't deny that trend, but she makes it clear that Blue Archive will follow a different path, at least when it comes to character design and art.


The principle Kim describes isn't just a public statement: it functions as an internal guide for the team. The focus is on preserving and maximizing human participation in areas where people still have a distinct advantage over current AI systems, rather than looking for ways to replace artists.




Blue Archive is a mobile role-playing game developed by NAT Games and published by Nexon. It stands out within the game market with characters for its careful visual aesthetics, its narrative with tones ranging from light comedy to deep drama, and a tactical combat system. Since its launch in South Korea in 2021 and its global expansion, it has built a sizable player base that particularly values its character design and the quality of the illustrations, making Kim's stance on AI particularly important to those who follow the game closely.

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