Madhouse wants to animate REAL, from the author of Vagabond

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Renowned mangaka Takehiko Inoue is known for his detailed and beautiful art in works such as ' Slam Dunk ', ' Vagabond ' and ' REAL '. This latest manga, focusing on wheelchair basketball and the personal struggles of its protagonist, Nomiya Tomomi, has captured the attention of the anime industry. Recently, Yuiichirou Fukushi, a producer at Madhouse studios , expressed interest in adapting 'REAL' into an anime series , which has raised expectations and questions about the feasibility of translating Inoue's detailed art style to animation.

©T.INOUE / SHUEISHA

'REAL' is not a conventional sports manga; addresses disability issues and the complexities of wheelchair basketball, which sets it apart within the sports genre. However, the adaptation of this work represents both an artistic and economic challenge for any studio that decides to take it on. Takehiko Inoue is renowned for his realistic, detailed illustrations, characteristics that are infamously difficult to replicate in animation.

During the MAPPA x Madhouse x CloverWorks Conference , Fukushi, who has worked on projects such as 'One Punch Man' and 'Sousou no Frieren', expressed his enthusiasm for bringing 'REAL' to the screen, highlighting Madhouse's intention to capture realistic the essence of Inoue's art. However, this raises a crucial question: will it be possible to faithfully translate the visual style of the manga into animation?

The adaptation of 'REAL' would not only require a great dedication of resources and skills, but would also involve maintaining a delicate balance between visual animation and narrative structure, respecting the original source. This balance could significantly raise production costs, given the level of detail necessary to do justice to Inoue's art.


©T.INOUE / SHUEISHA

Despite the uncertainty surrounding the potential adaptation, fans are excited at the prospect of seeing 'REAL' come to life in anime format. If the project comes to fruition and manages to overcome the obvious challenges, it would be a monumental milestone in the recreation of Takehiko Inoue's work.

Source: AniTsumi(Anime News)

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